Class

Pages for each class will be created when more information is released.

Brief class summary
Archer



Archers are skills at keeping out of sight, which allows them to shoot down unsuspecting enemies or cause chaos amongst them. They can create an aura that increases their attack speed and movement speed. Knockback skills protect them from enemies at close range and at the same time cast a beneficial affect on their allies.

Healer



Healers use the energy surrounding them to heal their friends. By amplifying this energy and shaping it into a guardian, they can even reach allies at great distances. Their physical skills inflict continuous damage on enemies and at the same time restore their own HP. Healers can also use buffs such as Amplified Sense, which offers great advantages in joint battles.

Mage



Mages can overwhelm even distant enemies by using the mighty forces of nature, such as lightning and fire, inflicting continuous damage over a vast area. Asu Mages use lightning and fire skills, the damage of which increases with the number of targets, while Ora Mages specialize in the use of dark and ice skills, which cause chaos amongst the enemy.

Rogue



Rogues reveal their true nature in fierce attacks on a single target. They either focus on the weak points of enemies or break their resistance by using poisons. Rogues also posses a detection skill, which allows them to neutralize stealthy infiltrators such as archers. When wounded, they use their assault skills to mount a furious attack on the enemy.

Warrior



Warriors can wield a variety of melee weapons. At the start of a battle they seek to slow down enemies or engage them in close combat. When fighting alongside friendly forces, warriors are capable of using protective as well as offensive skills, thus assuming the role of both vanguard and protector.